ZOS wird demnächst diese vorgeschlagenen Änderung auf dem PTS verfügbar machen, um sie zu testen. Aber lest selbst:
While our main focus and priority continues to be improving performance and addressing current issues on the Live megaservers, we also have been carving out some time to consider ways we can continue improving the game as it evolves and matures to ensure a healthy community and environment. Today, we’d like to share one of the topics we’ve been discussing internally including what problems we’d like to solve, proposed solutions, and give you a chance to try out some ideas and give your feedback.
Combat in ESO is one of the things that truly separates our game from others like it. It’s action oriented, fast-paced, and gives you a lot of freedom over its various mechanics/interactions. It is balanced not with ability cooldowns, but via ability costs and resource pools - you can’t keep casting abilities or